A human figure dances, represented through dots and connecting lines as seen by an Xbox Kinect. At first, the dancer appears trapped by the web of lines, and pushes up as though to test the boundaries of the constraints. Later, the movements become larger, and freer, before the dancer crouches down as the video ends. The lines stretch and shrink as the dancer moves, and the thin white lines against a black background make it look like a spider's web that entraps the dancer, but we also see the dancer moving fluidly, although never far. The associations to being trapped, held captive and testing the limits of the constraints are strengthened by the short text centred on the first page of the project website: "Wired throughout the body, trapped in a dancing mind."
This video shows a representation of a woman dancing as seen by an Xbox Kinect. The dancer is shown as a mesh of white dots connected by white lines. She moves slowly, pushing the lines The background is completely black. The individuality of the dancer is hidden by the anonymising mesh of dots, but the form can be recognised as human. Haunting music accompanies the moving images of the dancer. The camera is mostly fairly still, but sometimes moves, suddenly, and towards the end, there are moments of glitch where the image jumps. At the very end, the (dotted) body is seen from above, and the image glitches, emphasising the machinic view we are seeing from.
For a detailed and insightful interpretation, see:
Chang, Vanessa. ‘Catching the Ghost: The Digital Gaze of Motion Capture’. Journal of Visual Culture 18, no. 3 (December 2019): 305–26. https://doi.org/10.1177/1470412919841022.
"Wired throughout the body, trapped in a dancing mind." (Introductory text from project website)