Machine Vision Knowledge Base

This database collects information about games, art and narratives that use or represent machine vision technologies. Our aim is to trace connections, similarities and differences in the ways machine vision is invoked culturally and aesthetically. You can follow trails through the material by browsing through at the themes each work deals with, or the technologies they use and reference, or the attitudes shown towards machine vision. Or you can trace the ways different kinds of protagonist (human, machine, child, adult and more) engage with machine vision.

The Machine Vision database is developed by the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social MediaIt is currently (2019) in development, and is changing daily. 

Machine Vision Situations

268 records
Situation Brief description Aesthetic Characteristics
October Faction (Detecting Hostile Aliens)

Deloris and Allen go grocery shopping and smells a familiar scent in the shop. They discover that there aliens in the shop, but they are...

X-Ray, Targeting
Cam (Machine duplicates Lola)

CAM is a technology driven psychological thriller set in the world of webcam porn. It follows Alice, an ambitious camgirl, who one day...

Chatroom, Emojis
The Seeker (Machine watching machines)

The Seeker is a machine entity – a proto-AI – that travels the world virtually and describes what it sees. The project explores ideas of...

Code, Data
What a Ghost Dreams of

What is a “ghost”? Generally it is understood as an inner “soul” and a mysterious outward appearance. What a Ghost Dreams Of grapples...

Portraits, Eye
Learning to See: Gloomy Sunday (Machine learns to see)

Learning to See is an ongoing series of works that use the latest machine-learning algorithms to reflect on how we understand the world...

Morphing, Shifting


1013 records