Machine Vision Knowledge Base
This database collects information about games, art and narratives that use or represent machine vision technologies. Our aim is to trace connections, similarities and differences in the ways machine vision is invoked culturally and aesthetically. You can follow trails through the material by browsing through at the themes each work deals with, or the technologies they use and reference, or the attitudes shown towards machine vision. Or you can trace the ways different kinds of protagonist (human, machine, child, adult and more) engage with machine vision.
The Machine Vision database is developed by the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media. It is currently (2019) in development, and is changing daily.
Machine Vision Situations
|Situation||Brief description||Aesthetic Characteristics|
|HITS (developing an image recognition algorithm)||
Contestants in the H.I.T (Human Intelligence Tasks) game show are developing an image recognition algorithm by performing tasks of...
|Man with a Movie Camera (Animated movie camera)||
Towards the end of the movie (about 59:30 minutes in), we return to the movie theatre from the start of the movie, seeing the audience...
|Ministry of Broadcast (Surveillance)||
The protagonist and other competitors are continuously filmed and live-streamed, using the many surveillance cameras in the Arena.
|Drone surveillance (Drones Don't Kill People)||
Drone narrator and team is gathering political intel on a professor who is a political dissenter for the Turkish government.
|Thoughts and Prayers (AR trolling)||
Trolls find the AR video simulating Hayley and target her family for harrasment. Augmented reality is used as a defence to filter out...
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