Machine Vision Knowledge Base

This database collects information about games, art and narratives that use or represent machine vision technologies. Our aim is to trace connections, similarities and differences in the ways machine vision is invoked culturally and aesthetically. You can follow trails through the material by browsing through at the themes each work deals with, or the technologies they use and reference, or the attitudes shown towards machine vision. Or you can trace the ways different kinds of protagonist (human, machine, child, adult and more) engage with machine vision.

The Machine Vision database is developed by the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social MediaIt is currently (2019) in development, and is changing daily. 

Machine Vision Situations

279 records
Situation Brief description Aesthetic Characteristics
Pattern Recogntion (Camera recognising shapes)

In a email from Parkaboy to Cayce he updates her on his process on decrypting the mysterious T-shaped like map they received from a...

Pattern Recogntion (Security scanning for lying/blushing)

"They hadn`t had much to say to each other, on the train to Narita. She`d slept in the lounge, after security measures including a...

Death Stranding (PCC 3D printer)

The Portable Chiral Constructor is a 3D printer for structures such as bridges and watchtowers.

Death Stranding (Odradek scanner)

The Odradek is a shoulder-mounted scanner which analyzes terrain and objects. When connected to a BB pod, the Odradek also detects BTs...

Death Stranding (Holograms)

Holograms are used often; as "telephones", as signposts, and as information/mission briefing.



1038 records