The viewer faced six monitors and three concealed video cameras. The cameras shot the space in front of the console, and presented views of the environment in close-up, middle distance, and wide angle. Each of these cameras had its own monitor and the three others provided distorted images that might or might not be recognizable. Thus, a viewer standing in front of the console could see three different views of himself juxtaposed with other random video information.
Not machine P.O.V.
The person being viewed is the person interacting with the art installation