The game is shown from the perspective of Benjamin Brynn, and starts when Benjamin meets the Ferryman on the way to the afterlife. The Ferryman has Benjamin go through his memories, to find the narrative that needs to be presented to the Gatekeeper. After going through Benjamin's memories, the Ferryman's lie-detecting seagulls make the Ferryman realize that Benjamin is lying. Going back once again, we see that a young Benjamin was diagnosed with a terminal illness. In front of the Gatekeeper, the Ferryman presents this narrative, the one of a short and plain life, but a good one in the presence of loved ones. Pleased by this, the Gatekeeper lets Benjamin pass.
Description (in English)