|Title||Year||Country||Creator||Type of work||Machine vision technologies referenced|
|In Other Waters||United Kingdom||Jump Over the Age||Game||3D scans, AI (General Purpose Artificial Intelligence), UGV|
|Heroes of the Storm||United States||Blizzard Entertainment||Game||Holograms|
|Starcraft II: Wings of Liberty||United States||Blizzard Entertainment||Game||Augmented reality, Holograms|
|The Talos Principle||Croatia||Croteam||Game||AI (General Purpose Artificial Intelligence), Holograms, Machine learning, Object recognition, Virtual reality|
|Utopian Extraction||South Korea||unmake lab||Art, Video art, Performance art|
Machine Vision Situations
|Situation||Brief description||Aesthetic Characteristics|
|Call of Duty 4: Modern Warfare (The Death from Above mission)||
"Death from above" is an infamous mission in CoD4. The player is controlling an operator charged with providing helicopter cover fire and assistance to a squad on the ground (consisting of Captain Price, Soap, and the rest of the team). The operator has thermal vision on the scene which can be toggled between white hot and black hot, and friendlies on the ground have blinking IR strobes on them to aid the operator in avoiding friendly fire. Operators that communicate between helicopter, base, and ground squad sound really uncertain and confused throughout, trying to explain which building or location or road they're talking about. When they're not confused, they're cocky and celebratory, saying things like "Yeah, good kill. I see lots of little pieces down there", "Woahhh!" and "This is gonna be one hell of a highlight reel". Combined with the massively overpowered weapons and no chance of retaliation for the enemy units, it presents an unfair perspective - emphasized by the sheer number of still white (or black) dots on the screen after a while (meaning they're not moving because they were hit by the helicopter).
|Smudged, Distanced, Disorienting|
|Call of Duty 4: Modern Warfare (Track and identify bodies through walls)||
In briefings, satellite images often give way to 3D models based on scans, where hostiles are tracked in real time. A filtered appearance can identify a person through walls (even tanks), but it is unclear if this filter is from a surveillance camera/a drone/something else, and what kind of technology that's embedded in it.
|Call of Duty 4: Modern Warfare (Satellite image reconnaissance)||
Almost every mission in the game starts with a briefing with satellite images of a large part of the world, which zooms in until it shows an aerial view of a part of a city etc.
|Call of Duty 4: Modern Warfare ("Too easy" with night vision goggles)||
Soap and the others can use night vision goggles to see in the dark. In one of the first missions in the game, Soap and Captain Price equip these upon entering a house with hostile forces in it, and Captain Price notably says "These night vision goggles make it too easy" before Soap and Price start killing.
|Satellite Reign (Avoiding security system eyes)||
The city's security system consists of officers as well as UAVs and surveillance cameras. A hacker-type agent can hack these, shutting them down for a short period of time, which means that the agents are free from government/company eyes for a short while. They can also be destroyed, but this will often draw too much attention.