This database collects information about games, art and narratives that use or represent machine vision technologies. It is currently (June 2021) nearing completion, but we are still fixing details and haven't yet completed the design. This is part of the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media

Machine Vision Situations

879 records
Situation Brief description Aesthetic Characteristics
Remember Me (Hacking visual memories)

Nilin hacks into and relives memories, and alters them so that the person will behave differently. It's presented as "altering memories" through a neural implant, making machine memories visible.

Cyberpunk 2077 (Silverhand's hologram)

Silverhand presents himself as a hologram to V. Since he's slowly taking over her body and replacing her consciousness, nobody else can se Silverhand's hologram.

Cyberpunk 2077 (Inside the DeepNet)

V is "transported" inside the Net, an extensive internet including cybernetic limbs. The Net can be accessed using a terminal or computer, but this time, V uses a cybernetic interface that allows for experiencing the Net in 3D. They go to the DeepNet and beyond the Blackwall, an AI firewall made by NetWatch (policing) to keep rogue AIs out. It's beyond the Blackwall that V finds Alt Cunningham, Silverhand's (physically) dead girlfriend turned AI.

Pixelated, Grainy
Syndicate (Battle simulation area)

After gaining a new update to the DART-6 from its creator, Kilo is sent to what's described as a "simulation" to test out the new ability.

Lines, Pixelated
Syndicate (DART-6 chip AR overlay)

Miles has a neural chip which gives him hacking abilities and an augmented reality view of the world. It can highlight enemies behind walls and identifies objects in the world. If enemies have a similar chip, Miles can interact with them, "breaching" to stun, persuade, and even force them to suicide.

High Contrast