Machine Vision Knowledge Base

This database collects information about games, art and narratives that use or represent machine vision technologies. Our aim is to trace connections, similarities and differences in the ways machine vision is invoked culturally and aesthetically. You can follow trails through the material by browsing through at the themes each work deals with, or the technologies they use and reference, or the attitudes shown towards machine vision. Or you can trace the ways different kinds of protagonist (human, machine, child, adult and more) engage with machine vision.

The Machine Vision database is developed by the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social MediaIt is currently (2019) in development, and is changing daily. 

Machine Vision Situations

305 records
Situation Brief description Aesthetic Characteristics
Upload (Nora edits VR avatars)

When uploading a new person to the digital afterlife, the "angels" find a suitable photograph of them from their memories,...

Upload (VR sex)

After being grossed out by the first sex suit she tries to rent, Ingrid acquires a sex suit (a haptic body suit) and visits Nathan in...

Red Queen (Surveillance)

The country Norta, and especially the Silver cities, are explained to have cameras watching everywhere. In addition, the protagonist (...

Flickering, Grainy
Man with a Movie Camera (Kino-eye)

A double exposure of the lens of a camera and a human eye. The camera lens closes, as the human eye closes. The lens and the eye are...

double exposure, Fades
eXperience112 (Security cameras)

The player operates the station's security cameras to help Lea find out what happened. Security cameras, night vision, infrared,...



1117 records