Emotion Hero (controlling the face)

Brief description

The player (user) needs to express given emotions after each other to collect points in a similar genre as Guitar Hero. Each expression made shows how much of each emotional category (Fear, Contempt ,Disgust, Anger; Joy, Sadness, Surprise ). The Emotion Hero is positioned as a training tool for the user to learn controling emotional expressions. In the end the user also gets feedback from the machine vision system how to get better. For example if a given emotion is Joy and the person fails to get express joy then the game gives a feedback to smile more. In this way the game reveals that it is the expressions in the face that are measured and can be consciously controlled instead. The artwork brings forth that the machine fails to measure human emotions, what it measures is facial expressions.

Work that the situation appears in

Title Publication Type Year Creator
Emotion Hero Game Ruben van de Ven
Aesthetic characteristics
Machine P.O.V
Not machine P.O.V.

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