Machine Vision Knowledge Base

This database collects information about games, art and narratives that use or represent machine vision technologies. Our aim is to trace connections, similarities and differences in the ways machine vision is invoked culturally and aesthetically. You can follow trails through the material by browsing through at the themes each work deals with, or the technologies they use and reference, or the attitudes shown towards machine vision. Or you can trace the ways different kinds of protagonist (human, machine, child, adult and more) engage with machine vision.

The Machine Vision database is developed by the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social MediaIt is currently (2019) in development, and is changing daily. 

Machine Vision Situations

240 records
Situation Brief description Aesthetic Characteristics
(Anon) Sal deceives surveillance

Sal is under house arrest and suspended after allegedly shooting his neighbour. He is under surveillance (through the "minds eye...

(Better Off Ted) Racial Sensitivity

In the short-lived TV sitcom Better off Ted, the writers parody the phenomena of biased technology in an episode titled “Racial...

(Final Space) Gary scanned as thrash

Gary is drifting in space after failing a mission and gets collected by a space thrash collecting ship. As he floats in, a...

Flashing, Industrial
(Final Space) Hue scans tattoo

In a game of Thimbles HUE discovers a tattoo on Ash´s arm and scans it. By matching the tattoo in the software with a dimensional key (...

Clean, Zooming
(Final Space) Quinn copies Gary

Quinn is quantifying her memories of "her" Gary and transmits it to the "Virtualazium" room where she generates her...

Pixelated, Glitchy, Grid

Sentiments

908 records
Sentiments