Machine Vision Knowledge Base
This database collects information about games, art and narratives that use or represent machine vision technologies. Our aim is to trace connections, similarities and differences in the ways machine vision is invoked culturally and aesthetically. You can follow trails through the material by browsing through at the themes each work deals with, or the technologies they use and reference, or the attitudes shown towards machine vision. Or you can trace the ways different kinds of protagonist (human, machine, child, adult and more) engage with machine vision.
The Machine Vision database is developed by the ERC project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media. It is currently (2019) in development, and is changing daily.
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Machine Vision Situations
|Situation||Brief description||Aesthetic Characteristics|
|(Anon) Sal deceives surveillance||
Sal is under house arrest and suspended after allegedly shooting his neighbour. He is under surveillance (through the "minds eye...
|(Final Space) Gary scanned as thrash||
Gary is drifting in space after failing a mission and gets collected by a space thrash collecting ship. As he floats in, a...
|(Final Space) Hue scans tattoo||
In a game of Thimbles HUE discovers a tattoo on Ash´s arm and scans it. By matching the tattoo in the software with a dimensional key (...
|(Final Space) Quinn copies Gary||
Quinn is quantifying her memories of "her" Gary and transmits it to the "Virtualazium" room where she generates her...
|Pixelated, Glitchy, Grid|
|10.000 Moving Cities – Same but Different (Social Media Cities in Virtual Space)||
The user wears a VR set and can choose a city. Thereafter social media feeds videos, text and images from the chosen city are projected...
|Geometric, Collage, Movment, Generic, Synthetic|
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